Don't get me wrong! I love blender. But I have my reason, there are some development going on in the blender that hints a touch of 3dsmax.
I actually started off with 3ds max 4, but I was forced to use blender (yeah its a long but interesting story, maybe some other time). It was this time when I started appreciating blender. The interface intrigued me, really very different and non standard. No long infinitely scrolling menus, simple material creator, non overlapping interface. So I fell in love with it. (it was not a love at 1st site, so guess I don't believe in love at 1st site).
But things are changing, the menus in version are frustratingly getting long and complicated. I now have to scroll the menus here and there to get to the place. Even splitting the 3d windows is awkward. Ipo is now called f-curve. Why? Because they say it makes it more standard.
Seriously the side pane system like in Maya and max is not easy for my hands and those hidden menus witch actually scroll too. blender 2.50 will have a huge learning curve (call me lame, I even had hard time coping up with development after version 2.40)
although there are just too many positive stuff going around with blender 2.50. its gorgeous looking interface, I think its the best looking foss out there. The future ready interface and so so so many features, internal as well external. Its going to put blender on the map of cg in a big way.
But I still feel that blender had its distinct look and feel, which is being sacrificed for standardization. It just feels like blender is loosing its soul. Or is it just me? Maybe I am having hard time accepting changes and moving forward. Whatever....